How to know which child collider triggered in parent?
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You can give the parent class a public method that takes two arguments, a Collider and some form of identification for which child was hit (e.g. a Transform or Vector3 or int id, depending on what layout the children are in). Then, in each child object, give them a script like
using UnityEngine; public class ChildCollider : MonoBehaviour { void OnTriggerEnter(Collider other) { transform.parent.gameObject.GetComponent<ParentScript>.OnChildTriggerEntered(other, transform.position); } }
and in the ParentScript script
public void OnChildTriggerEntered(Collider other, Vector3 childPosition) { //Do stuff }
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